@startuml
sprite $trash_can [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000006CDDDDDDDDDDC600000000000000000
00000000000000006FFFFFFFFFFFFFF60000000000000000
0000000122222222EFFFFFFFFFFFFFFE2222222210000000
000001CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC100000
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
000002DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE200000
000000034444444444444444444444444444444430000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
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00000003FFFFFF800BFFFFA00AFFFFC008FFFFFF40000000
00000003FFFFFF800BFFFFA00AFFFFC008FFFFFF40000000
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00000003FFFFFF800BFFFFA00AFFFFC008FFFFFF40000000
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00000003FFFFFF800BFFFFA00AFFFFC008FFFFFF40000000
00000003FFFFFF800BFFFFA00AFFFFC008FFFFFF40000000
00000003FFFFFF800BFFFFA00AFFFFC008FFFFFF40000000
00000003FFFFFF800BFFFFA00AFFFFC008FFFFFF40000000
00000003FFFFFF800BFFFFA00AFFFFC008FFFFFF40000000
00000003FFFFFF800BFFFFA00AFFFFC008FFFFFF40000000
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00000003FFFFFF800BFFFFA00AFFFFC008FFFFFF40000000
00000003FFFFFF800BFFFFA00AFFFFC008FFFFFF40000000
00000003FFFFFF800CFFFFA00AFFFFC008FFFFFF40000000
00000003FFFFFFD02FFFFFE11EFFFFF20CFFFFFF40000000
00000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF30000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000000
000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000000
0000000001BFFFFFFFFFFFFFFFFFFFFFFFFFFC1000000000
000000000003677777777777777777777776300000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_TRASH_CAN(_alias) ENTITY(rectangle,black,trash_can,_alias,FA6 TRASH_CAN)
!define FA6_TRASH_CAN(_alias, _label) ENTITY(rectangle,black,trash_can,_label, _alias,FA6 TRASH_CAN)
!define FA6_TRASH_CAN(_alias, _label, _shape) ENTITY(_shape,black,trash_can,_label, _alias,FA6 TRASH_CAN)
!define FA6_TRASH_CAN(_alias, _label, _shape, _color) ENTITY(_shape,_color,trash_can,_label, _alias,FA6 TRASH_CAN)
skinparam folderBackgroundColor<<FA6 TRASH_CAN>> White
@enduml